This plugin allows you to quickly and easily add a day-night system to your game using the plugin parameters.
Additionally, the plugin is made in such a way that others can extend it using extension plugins.
Features:
- The ability to set up screen tints for specific times of the day
- Automatically applies these screen tints
- An option to transition the screen tint to the next screen tint smoothly over time instead of abruptly
- The ability to prevent the plugin from tinting the screen on specific maps
- Save the current time in variables, 1 for the current minute of the hour and 1 for the current hour
- An option to use real-world time instead of in-game time
How to set up:
- Install the plugin and set up your screen tints
- Set up the variables you want to save the minute and hour to
- Create a parallel common event
- Add the plugin command “init” from this plugin
- Add a wait of 60 frames after this plugin command
- Turn on the switch to activate your common event and the plugin will be running
If you want to change the time manually at any point in the game, like for a cutscene as an example, you can just update the variable that the time is set to in the plugin parameters and the plugin will automatically use the new value.
Script Calls
Use these script calls for whatever you want, some of them are intended for use when extending this plugin.
Fishy.dayNightCycle.addTimeVariable(name, max, gameVariable, overflowVariable) Adds another time variable to the list of time related variables handled by the plugin. Parameters: string name: name of the variable, example: 'minute'. integer max: the max value of this variable, example: 59. integer gameVariable: the game variable to save this value to, example: 1. string overflowVariable: the time variable to increase when this time variable reaches it's limit, example: 'hour'.
Fishy.dayNightCycle.editTimeVariable(name, key, value) Edits a time variable from the list of time related variables handled by the plugin. Parameters: string name: the name of the time variable to edit, example: 'hour'. string key: the value to change, options: ('max', 'overflowVariable'), example: 'overflowVariable'. mixed value: the value to change to, example: 'day'.
Fishy.dayNightCycle.setTime(name, value) Sets the time of a specific time variable to the desired amount, if over max it will increase the overflowVariable the correct amount and leave the remainder on this variable. Parameters: string name: the name of the time variable to set, example: 'hour'. integer value: the value to set it to, example: 22.
Fishy.dayNightCycle.getMinute() Returns the current minute.
Fishy.dayNightCycle.getHour() Returns the current hour.
Map Notetags
<fishy no tint> Prevents the map from being tinted by the plugin
Plugin Commands
init Should be run in a parallel common event with a 60 frame wait afterwards
forceTimeCheck Running this plugin command forces the plugin to update tinting immediatly even if smooth tinting is on, this is useful if you were to change the time in a cutscene, doing this means you won't have to wait for smooth tinting to be done, and if smooth tinting is off it will be run in 1 frame instead of 60
Terms and Credits
Free for commercial and non-commercial use, as well as adult themed games.
crediting is optional but if done I would prefer if you wrote my name as “laugexd” and if you have the option of inserting links, insert the link “https://rpgmaker.laugexd.com/”